joinery - T-bone, dog-bone, Mickey Mouse
Because of the thickness of the endmill, we cannot have 90° angles in the design. So to make sure the joints fit well, I needed to modify their shape with either T-bone or dog-bone or mickey mouse shapes. I followed
this tutorial to make T-bones in my joints.
kerf
The kerf is the tool diameter but we can specify in the cutting settings if we want to cut inside, outside or on the vector. Even though, there is a tolerance of about 0.25mm because the material is pushed by the endmill and bouncess back a little bit.
So the design needs to be bigger : for the joints to fit, I can either make the tenons a bit bigger or the mortise a bit smaller.
In my case, I had to do it in a second step in Rhino with and offset of 0.25mm for tenons because the way I designed the joints in Fusion didn’t allow me to do it there.
The way I did it was: I designed the tenons first, and then used the “combine” functionnality to create the mortise holes is the other components. This works well but the consequence is that the tenons and mortise shapes are connected. So if I add a tolerance to the tenons, it changes the mortises size at the same time. So an alternative would be to draw the holes instead.
When the design is ready, I export it to prepare the cutting settings in a different program.
I first layed all the components flat in Fusion by going to the “Manufacturing” menu and use the “Arrange” feature to automatically lay them flat.
This video can help to do it.
From there, create a new project and export the sketch in dxf.